P+ - Game & Watch - Subaction - AttackAirB
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1 |
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3 |
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5 |
6 |
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8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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40 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-9 |
Auto Cancel Lag: |
4 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
10-22 |
Hitbox set 0 hits: |
10, 13, 16, 19, 22 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
48 |
72 |
68 |
Slash |
Slash |
1.2 |
3 |
4 |
|
0 |
1 |
3 |
48 |
72 |
68 |
Slash |
Slash |
1.2 |
3 |
4 |
|
Frame:22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
60 |
60 |
68 |
Slash |
Kick |
2 |
0.8 |
3 |
8 |
|
0 |
1 |
4 |
60 |
60 |
68 |
Slash |
Kick |
2 |
0.8 |
3 |
8 |
|
Scripts
Main
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 5 }
- GenerateArticle { article_id: 6, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(9)] }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 68, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 48, size: 3.91, x_offset: 0.0, y_offset: 2.99, z_offset: -15.94, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 68, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 48, size: 4.69, x_offset: 0.0, y_offset: 2.39, z_offset: -7.97, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 68, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 60, size: 3.91, x_offset: 0.0, y_offset: 2.99, z_offset: -15.94, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 68, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 60, size: 4.69, x_offset: 0.0, y_offset: 2.39, z_offset: -7.97, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- Subroutine(0x24580)
GFX
SFX
- AsyncWait(6.0)
- SoundEffect1(4484)
- SyncWait(3.0)
- UnknownEvent { namespace: 0xc, code: 0x1e, unk1: 0x0, arguments: [] }
Other
- ItemVisibility(false)
- AsyncWait(9.0)
- Rumble { unk1: 16, unk2: 0 }